Changing "Story Mode" text.

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dennis344
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Changing "Story Mode" text.

Postby dennis344 » Sun Nov 07, 2010 1:42 am

Hello there.
I want to edit basic things in THAW, Could anyone help me out by telling what pak,wpc,and debug files are that I would find, "Story Mode" Text to change? Yes I have queen bee.
Thanks. (y)
dennis344
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Re: Changing "Story Mode" text.

Postby dennis344 » Sun Nov 07, 2010 3:45 am

Bassicly I want to change the text Story Mode in the main menu once THAW is started.
I loaded up the paks.
I don't know what to do now. :\
dennis344
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Re: Changing "Story Mode" text.

Postby dennis344 » Sun Nov 07, 2010 6:26 am

Wtf!
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Eraser
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Re: Changing "Story Mode" text.

Postby Eraser » Sun Nov 07, 2010 8:52 am

I told you how to do it on xfire, you said that you understood everything and it was easy, but you didn't tell me that you didn't even try and that you got an error.
dennis344
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Re: Changing "Story Mode" text.

Postby dennis344 » Sun Nov 07, 2010 2:41 pm

I got an error after you logged off eraser. :P

edit:Back up not checked works.
Eraser
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Re: Changing "Story Mode" text.

Postby Eraser » Sun Nov 07, 2010 6:48 pm

He was also getting an error when trying to save his work. For other people out there you have to right-click

Code: Select all

qb_e.pak.wpc
qb_e.pab.wpc
dbg.pak.wpc


select properties and uncheck "read-only".
dennis344
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Re: Changing "Story Mode" text.

Postby dennis344 » Sun Nov 07, 2010 11:00 pm

Yep.
I finally got story mode to say "Story Mods" and It worked.
changed everything up a bit!
Next step is changing anims' :)
KYA >DJ<
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Re: Changing "Story Mode" text.

Postby KYA >DJ< » Mon Nov 08, 2010 7:22 pm

Hi Ho!
To change animations is one of the easiest things with QueenBee.:nod:
I made it, too.
You just have to change the value (Name) of it. (If you paste the value from another .qb.wpc-direction, you have to copy the SectionScript with the animation-infos from the original direction.)

Example:
-
This:
Value: "BoardSmack" | Direction: "walking_control.qb.wpc"
replaced with:
Value: "KickBoard" | Direction: "bails_tantrum.qb.wpc" | +SectionScript: "KickBoard"

Result:
If I press [grab] while walking with board, I kick my board away.

[The Value is the name of the SectionScript]
[If you import a SectionScript from another Direction the name (value) will set to a Hex-Code, which you only can see when you re-open the Diretion]

Have Fun!,
KYA >DJ<
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