No ©lip
Posted: Thu Oct 20, 2011 9:30 pm
How do I get no clip in thug 2 just wanted to know.
I have not seen it done on thug 2.
I have not seen it done on thug 2.
PunK™95 wrote:How do I get no clip in thug 2 just wanted to know.
I have not seen it done on thug 2.
Code: Select all
:i function $create_mymenu_menu$
:i call $make_new_roundbar_menu$ arguments
$title$ = %s(14,"MY MENU")$pad_back_script$ = $generic_menu_pad_back$$pad_back_params$ = :s{$callback$ = $create_pause_menu$:s}
:i $add_roundbar_menu_item$:s{$text$ = %s(15,"No Clip On")$pad_choose_script$ = $start_no_clip$
:i :s}
:i $add_roundbar_menu_item$:s{$text$ = %s(15,"No Clip Off")$pad_choose_script$ = $no_clip_off$
:i :s}
:i $roundbar_menu_finish$
:i endfunction
Code: Select all
:i function $no_clip_off$
:i $exit_pause_menu$
:i $Skater$.$UnPausePhysics$
:i endfunction
Code: Select all
:i function $start_no_clip$
:i $start_no_clip_function1$
:i $Skater$.$PausePhysics$
:i $exit_pause_menu$
:i endfunction
:i function $start_no_clip_function1$
:i call $MakeSkaterGoto$ arguments
$start_no_clip_function2$
:i endfunction
:i function call $start_no_clip_function2$ arguments
$move$ = %i(8,00000008)
:i $ClearExceptions$
:i call $SetQueueTricks$ arguments
$NoTricks$
:i $SetSpeed$%i(0,00000000)
:i call $setstate$ arguments
$Air$
:i $SetRollingFriction$%i(1000,000003e8)
:i $NoRailTricks$
:i while
:i if call $Held$ arguments
$R2$
:i call $move$ arguments
$y$ = %i(4294967290,fffffffa)
:i endif
:i if call $Held$ arguments
$L1$
:i call $move$ arguments
$y$ = %i(6,00000006)
:i endif
:i if call $Held$ arguments
$L2$
:i if call $Held$ arguments
$Square$
:i call $move$ arguments
$X$ = %i(18,00000012)
:i endif
:i if call $Held$ arguments
$Circle$
:i call $move$ arguments
$X$ = %i(4294967278,ffffffee)
:i endif
:i if call $Held$ arguments
$Triangle$
:i call $move$ arguments
$z$ = %i(18,00000012)
:i endif
:i if call $Held$ arguments
$X$
:i call $move$ arguments
$z$ = %i(4294967278,ffffffee)
:i endif
:i else
:i if call $Held$ arguments
$Square$
:i call $move$ arguments
$X$ = %i(6,00000006)
:i endif
:i if call $Held$ arguments
$Circle$
:i call $move$ arguments
$X$ = %i(4294967290,fffffffa)
:i endif
:i if call $Held$ arguments
$Triangle$
:i call $move$ arguments
$z$ = %i(8,00000008)
:i endif
:i if call $Held$ arguments
$X$
:i call $move$ arguments
$z$ = %i(4294967288,fffffff8)
:i endif
:i endif
:i $waitonegameframe$
:i loop_to
:i $AllowRailTricks$
:i call $MakeSkaterGoto$ arguments
$OnGroundAi$
:i endfunction