Memory Scanning.

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Anteara
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Memory Scanning.

Postby Anteara » Tue Dec 07, 2010 4:07 am

Hi, I've never done memory scanning before, so I ask this question;

If for example, I try to do something via the scripts, but can't do it, then memory scan, find the key, edit it and change it, is there a way to get the script that it's calling via that memory key?


For example,
1) I try to Disable "Combo Run Out Timer" via editing scripts - But I can't.
2) I use memory editing to find the key for the timer and successfully change it.

Is there ANY way to locate the script that the key is using to work?

Thanks, I have suspicions that this would be impossible, but It seems a little plausible.
Anteara
Posts: 268
Joined: Thu Oct 14, 2010 2:55 am
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Re: Memory Scanning.

Postby Anteara » Tue Dec 07, 2010 7:02 am

Hi, Yeah - I know. I edited the combo run timer via physics.qb a few months ago - I was simply using this as an example as I know it can be done via BOTH memory scanning and the scripts.
Eraser
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Re: Memory Scanning.

Postby Eraser » Tue Dec 07, 2010 9:30 am

Not possible to do it with cheat engine temporarily nor permanantly because first there should already be an option to disable timer (let's say in menu) then and only then you can disable/enable it which makes it useless as you could disable it in the menu already. You can't find an address who's value doesn't change (it would change if you would enable/disable it in menu).

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