.CAT editing?
Posted: Sun Jan 25, 2015 2:24 am
Is it possible to open and Edit create a trick files through a tool? I am trying to create a trick that is "unlandable".
for example " back flip 180"
for example " back flip 180"
WhoElseButMe wrote:No tool has been made.
You might be able to find some documentation on the files at thmods.com to do manual edits, but that's about it.
Code: Select all
:i :s{
:i $name$ = %s(11,"Dookie Flip")
:i $can_spin$ = %i(0,00000000)
:i $full$ = %i(1,00000001)
:i $rotation_info$ = :a{
:i :s{$on$ = %i(1,00000001)$Axis$ = call $y$ arguments
$Deg$ = %i(360,00000168)$Dur$ = %f(0.700000)$start$ = %f(0.000000)$deg_dir$ = %i(1,00000001):s}
:i :s{$on$ = %i(2,00000002)$Axis$ = call $y$ arguments
$Deg$ = %i(180,000000b4)$Dur$ = %f(0.800000)$start$ = %f(0.000000)$deg_dir$ = %i(1,00000001):s}
:i :s{$on$ = %i(2,00000002)$Axis$ = call $z$ arguments
$Deg$ = %i(360,00000168)$Dur$ = %f(0.600000)$start$ = %f(0.600000)$deg_dir$ = %i(1,00000001):s}
:i :s{$on$ = %i(2,00000002)$Axis$ = call $y$ arguments
$Deg$ = %i(360,00000168)$Dur$ = %f(1.000000)$start$ = %f(0.000000)$deg_dir$ = %i(1,00000001):s}
:i :s{$on$ = %i(2,00000002)$Axis$ = call $y$ arguments
$Deg$ = %i(360,00000168)$Dur$ = %f(1.000000)$start$ = %f(0.000000)$deg_dir$ = %i(1,00000001):s}
:i :s{$on$ = %i(2,00000002)$Axis$ = call $y$ arguments
$Deg$ = %i(360,00000168)$Dur$ = %f(1.000000)$start$ = %f(0.000000)$deg_dir$ = %i(1,00000001):s}
:i :a}
:i $animation_info$ = :a{
:i :s{$on$ = %i(1,00000001)$trick$ = call $Extra_DBackfootKickflip$ arguments
$Dur$ = %f(0.700000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(0,00000000)$idletime$ = %f(0.000000)$start$ = %i(0,00000000)$order$ = %i(1,00000001)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :s{$on$ = %i(2,00000002)$trick$ = call $trick_indy$ arguments
$Dur$ = %f(0.500000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(1,00000001)$idletime$ = %i(0,00000000)$start$ = %i(0,00000000)$order$ = %i(2,00000002)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :s{$on$ = %i(2,00000002)$trick$ = call $trick_indy$ arguments
$Dur$ = %f(0.500000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(1,00000001)$idletime$ = %i(0,00000000)$start$ = %i(0,00000000)$order$ = %i(3,00000003)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :s{$on$ = %i(2,00000002)$trick$ = call $trick_indy$ arguments
$Dur$ = %f(0.500000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(1,00000001)$idletime$ = %i(0,00000000)$start$ = %i(0,00000000)$order$ = %i(4,00000004)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :s{$on$ = %i(2,00000002)$trick$ = call $trick_indy$ arguments
$Dur$ = %f(0.500000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(1,00000001)$idletime$ = %i(0,00000000)$start$ = %i(0,00000000)$order$ = %i(5,00000005)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :s{$on$ = %i(2,00000002)$trick$ = call $trick_indy$ arguments
$Dur$ = %f(0.500000)$blend$ = $CAT_BLEND$$from$ = %i(0,00000000)$percent$ = %i(1,00000001)$trickType$ = %i(1,00000001)$idletime$ = %i(0,00000000)$start$ = %i(0,00000000)$order$ = %i(6,00000006)$hold$ = %i(0,00000000)$backwards$ = %i(0,00000000):s}
:i :a}
:i :s}