THUG PRO - Download / Release thread

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THUG PRO - Download / Release thread

Postby Morten1337 » Sat Aug 10, 2013 8:25 pm

Image
THUGPro released, mod info, download link, feedback, images
http://thmods.tumblr.com/post/57817861624/this-is-the-mod-launch-gallery
http://thugpro.thmods.com/thugpro/

Information
We have worked hard on this mod for a long time now. But now its time to release the first official version.
Not all original features has made it into this release. Some stuff has been removed for good, and some things might be added back in the future.

And yes, this mod is tested with both 3click, and rip version.
The mod will also be released as a standalone install, which will be the new 3click.

We've changed alot, so making full list of features will be impossible.
But, some of the new features are:

    - THUG1, THUG2, THPS4 levels!
    - Control options (with button assigns + physics and gameplay toggles).
    - A whole new menu theme and system.
    - Changeable themes (TH4-THAW, and a custom THUGPro theme).
    - Some new ParkEditor pieces.
    - Including ParkeEditor themes from THPS4, THUG, and THAW.
    - Updated CAS.
    - New HD deck graphics and griptapes.
    - Change "Board Type", (longboard, oldshcool, banana, hoverboard).
    - Time Of Day in Advanced Options.
    - No loading screens, faster.
    - New Lobby menu.


TH4 Update
    added: new launcher / updater!!
    added: levels from THPS4
    added: new server options menu
    added: difficulty menu
    added: rotate skater in CAS
    added: new CAS animations
    added: pedestrian heads in CAS
    added: kickflip extratricks
    added: game logo icons to the levelselect
    added: helper text to the levelselect
    added: keyboard buttons, (for gp players)
    fixed: create-a-trick crashing
    fixed: wp/ss angles and physics
    fixed: no more super stats
    fixed: random lag when bailing
    fixed: crashing when connecting to lobby
    fixed: menu callback scripts
    fixed: random lag when bailing
    removed: load premade menu in Park Ed

What to expect in the future
We have written a custom launcher for this mod, it will make sure that your mod is up to date, and it will distribute new updates and content regularly (maybe). Make sure you run it as Administrator.

Download:

Install:

    Just run the "thugpro_installer.exe" and Extract to:
    Code: Select all
    C:\ProgramFiles (x86)\Activision\Tony Hawk's Underground 2\

    !Run the "THUGProLauncher.exe" or "Updater.exe" every time you start the game, this will keep you updated, and makes sure that you wont crash.

If you find any other bugs or have any ideas / advice, please leave a message here.

~ Morten.

Thanks to:
defeat0r, Vadru, Quazz, Gone, Basti, Anteara, frost, zmathue, ProHad, ksk, Demo, chase.
(in random order)

[center]----[/center]

Having problems with the mod?:

ERROR MESSAGE: Could not load file or assembly 'Microsoft.DirectX.DirectInput'
If you get the DirectX error, then you need to download the directx sdk:
http://www.microsoft.com/download/en/de ... px?id=8109

ERROR MESSAGE: System.IO.__Error.MemoryStreamNotExpandable()
If you are getting the Memory Stream error message try this
morten wrote:Delete these files if they exist:
Code: Select all
/game/Updater.exe
/game/THUGPro.exe
/game/THUGProLauncher.exe

then download and run this, from your game directory.
Last edited by Morten1337 on Fri Sep 05, 2014 8:11 pm, edited 3 times in total.
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Re: THUG PRO - Download / Release thread

Postby banshee64 » Sun Sep 29, 2013 8:42 pm

Looks amazing, trying it now.
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Re: THUG PRO - Download / Release thread

Postby banshee64 » Sun Sep 29, 2013 11:28 pm

Image

Got this error when I tried to open the change settings window.

Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '0' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.TrackBar.set_Value(Int32 value)
   at Updater.GameSettingsWindow.panel4_Paint(Object sender, PaintEventArgs e)
   at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Updater
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Activision/Tony%20Hawk's%20Underground%202/Game/Updater.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




I'm on 64 bit Windows 7
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Re: THUG PRO - Download / Release thread

Postby Teancum » Fri Oct 18, 2013 4:21 am

I've seen posts about the PC and Xbox content being cross-compatible. Theoretically speaking would it be possible to port this to the Xbox?
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Re: THUG PRO - Download / Release thread

Postby Demo » Fri Oct 18, 2013 11:30 am

Teancum wrote:I've seen posts about the PC and Xbox content being cross-compatible. Theoretically speaking would it be possible to port this to the Xbox?

you should be a really addicted xbox fan to perform something like this.
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Re: THUG PRO - Download / Release thread

Postby Teancum » Fri Oct 18, 2013 11:34 pm

Not a problem. I've got 15+ years of game modding under my belt and am the author of two major Xbox mods:

The Star Wars Battlefront II Xbox Mod (original name, I know)
http://www.gametoast.com/forums/viewforum.php?f=75
20+ new maps
10+ new heroes
new units
new era (Old Republic)
and more

Marvel Ultimate Alliance SE
http://marvelmods.com/forum/index.php/topic,259.0.html
Four new characters
One replacement character
new costumes
new sounds
new simulator missions
and more


... that being said before I dig in I just want to be sure that it's actually a plausible thing. For example, what levels can be converted from one game to another, etc. I realize there are probably QB changes between PC and Xbox, but I've dealt with QueenBee before--having modded Guitar Hero Aerosmith on PC and Neversoft's Gun on the original Xbox.
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Re: THUG PRO - Download / Release thread

Postby WhoElseButMe » Sat Oct 19, 2013 6:55 pm

It would be modding section scripts, the code not the variables within the file.
I'd say take a stab at it and see if a pc level will load on the xbox, simply replace the level pre.
The pre's will be formatted the same.
The textures too, but the imgs in the texture might not be the same format.

Various things change from one platforms files to another such as the order of files in a pre container so doing a comparison of the pc and xbox files side by side wont yield good results in most cases.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well, from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
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Re: THUG PRO - Download / Release thread

Postby quazz » Sat Oct 19, 2013 10:01 pm

Teancum,

I remember when you had asked about my Project 8 mods, thanks for being interested. The thing that was great about my Project 8 mods was that, there was a legitimate purpose for them. When I modded the PSP version of Project 8, I was able to unlock the extra levels for freeskate, etc. And at the time, I was also interested in the original Xbox version because it had the same file formats on THAW on Xbox, etc.

So yes, our mod could be ported to original Xbox.
While it is technically possible to port all of our THUGPro assets to THUG2 on original xbox...
HERE IS THE PROBLEM:
It is too much effort for no demand/not much of a result

Basically, to take our mod files and bring them over, it would probably take about 2-3 hours of testing. Trust me, for little details such as text and file length limits on Xbox, a lot of small problems would pop up. AFTER THIS, the game would be on Xbox, which is pretty nice. But the problem is, the result is not better and worth the effort. There would be no online play, and the controller is not even really made for THPS gameplay.

Our PC release means anybody with a PC made after 2004 can join. We released it with an easy installer, and it takes not more than 4 minutes for somebody to download and install our mod. Despite being this easy to setup and play, there are only about 15 ppl max on PC a day. Who would play the offline-only Xbox version?

Simply put, PC is the only worth platform worth me and Morten's time. While I love the original Xbox, I just don't think its really worth the effort, not even for the sake of doing it to contribute to the original Xbox modding/homebrew community.
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Re: THUG PRO - Download / Release thread

Postby Teancum » Sun Oct 20, 2013 3:29 am

Totally understandable, thanks for the answer, quazz. I'll still think about tackling it anyway, my Star Wars Battlefront II Xbox mod has over 12,000 downloads at The ISO Zone alone. But in the end it's really more for me and a few friends. We're all older generation console gamers and to us online doesn't compete with a little splitscreen competition. Should I tackle something like this proper credit will obviously go to the original authors.
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Re: THUG PRO - Download / Release thread

Postby quazz » Mon Oct 21, 2013 12:30 am

I'll see what I can do to help out. I did port some stuff over to thug2 on xbox a while ago.
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Re: THUG PRO - Download / Release thread

Postby Teancum » Mon Oct 21, 2013 2:29 am

If you can point me to any docs and tools that would help with extraction/injection that's really what I need to assess how much effort this will be. I'm not so much concerned with QB scripts as I worked with them on the Guitar Hero games and Gun, but back then I couldn't totally decompile scripts with QueenBee, just change values. Can all THUG2 scripts be decompiled?
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Re: THUG PRO - Download / Release thread

Postby quazz » Sun Nov 24, 2013 6:14 am

sup guys,
we just released an update:

-fixed observer mode crashing
this includes joining a room in the middle of a game and observing

-enhanced "in-game" observe from the pause menu or by typing /obs in chat
this observe mode will keep you in a "FIXED" foot brake state, until you exit the mode. (including level changes or new games. You can go to the bathroom now and not worry about bouncing into walls.
you can enter this mode during a game
if you are in this mode in the middle of the game, you can click rejoin next game, to start skating again after the game ends

-fixed saving and loading bugs
-fixed crashing in the lobby
-fixed 95% of level crashing bug
I think you may only crash if you do a few freeskate levels in a row, but you should have no problems if you play online.

enjoy


next update may include:
new levels
wallrideplant






-
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Re: THUG PRO - Download / Release thread

Postby Morten1337 » Thu Feb 27, 2014 1:36 am

The new update is now available !!!
Run your updaters!


http://thugpro.thmods.com/thugpro/

Image

Code: Select all
added: new launcher / updater!!
added: levels from THPS4
added: new server options menu
added: difficulty menu
added: rotate skater in CAS
added: new CAS animations
added: pedestrian heads in CAS
added: kickflip extratricks
added: game logo icons to the levelselect
added: helper text to the levelselect
added: keyboard buttons, (for gp players)

fixed: create-a-trick crashing
fixed: wp/ss angles and physics
fixed: no more super stats
fixed: random lag when bailing
fixed: crashing when connecting to lobby
fixed: menu callback scripts
fixed: random lag when bailing

removed: load premade menu in Park Ed
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