Ahhhhhh! So annoying!

General/other thps modding discussion
BLAZING_INDICA
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Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Sun Aug 23, 2015 2:25 pm

Okay, here's the issue. Every time I try to compile a qb-script I get a dump file instead of a qb file.
Kenny
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Joined: Sun Jan 22, 2012 3:24 pm
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Re: Ahhhhhh! So annoying!

Postby Kenny » Sun Aug 23, 2015 6:19 pm

BLAZING_INDICA wrote:Okay, here's the issue. Every time I try to compile a qb-script I get a dump file instead of a qb file.

show script
WhoElseButMe
Posts: 419
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Re: Ahhhhhh! So annoying!

Postby WhoElseButMe » Sun Aug 23, 2015 8:23 pm

The dump file is the temp version of the compiled script so where it ends will be the last working location before the error.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
BLAZING_INDICA
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Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Mon Aug 24, 2015 12:58 am

Code: Select all

#/ QB Script version 2
%include "game.qb_table.qbi"   #/ Table file

:u(02:00000001)$load_icon_properties$ = :s{
   :u(02:00000004)$x$ = %f(50.000000)
   :u(02:00000005)$y$ = %f(50.000000)
   :u(02:00000006)$anim_delay$ = %i(16,00000010)
   :u(02:00000007)$images$ = :a{
      :u(02:00000008)%s(33,"images/panelsprites/wheel_001.png")
      :u(02:00000009)%s(33,"images/panelsprites/wheel_002.png")
      :u(02:0000000a)%s(33,"images/panelsprites/wheel_003.png")
      :u(02:0000000b)%s(33,"images/panelsprites/wheel_004.png")
      :u(02:0000000c)%s(33,"images/panelsprites/wheel_005.png")
      :u(02:0000000d)%s(33,"images/panelsprites/wheel_006.png")
      :u(02:0000000e):a}
:u(02:0000000f):s}
:u(02:00000010)$game_menu_properties$ = :s{
   :u(02:00000012)$x$ = %f(150.000000)$y$ = %f(90.000000)$w$ = %f(320.000000)$h$ = %f(336.000000)
   :u(02:00000013)$just_center_x$
   :u(02:00000014)$just_center_y$
:u(02:00000015):s}
:u(02:00000016)$EnteringStatsMenuFromGameFlow$ = %i(0,00000000)
:u(02:00000018)function $PauseMusicAndStreams$
   :u(02:0000001a)$PauseMusic$%i(1,00000001)
   :u(02:0000001c)$PauseStream$%i(1,00000001)
:u(02:0000001d)endfunction
:u(02:0000001e)function $UnPauseMusicAndStreams$
   :u(02:00000020)$PauseMusic$%i(0,00000000)
   :u(02:00000022)$PauseStream$%i(0,00000000)
:u(02:00000023)endfunction
:u(02:00000024)function $do_backend_retry$
   :u(02:00000026)$GoalManager_UninitializeAllGoals$
   :u(02:0000002a)doIf $InNetGame$
      :u(02:0000002b)$ResetProSetFlags$
   :u(02:0000002c)endif
   :u(02:0000002d)call $SpawnScript$ arguments
      $do_screen_freeze$
:u(02:0000002e)endfunction
:u(02:0000002f)function $do_screen_freeze$
   :u(02:00000031)$kill_net_panel_messages$
   :u(02:00000032)$PauseGame$
   :u(02:00000033)doIf $InNetGame$
      :u(02:00000034)call $exit_pause_menu$ arguments
         $menu_id$ = $pause_menu$
      :u(02:00000035)$force_close_rankings$
      :u(02:00000036)$destroy_onscreen_keyboard$
      :u(02:00000037)$StartNetworkLobby$
   :u(02:00000038)doElse
      :u(02:00000039)call $exit_pause_menu$ arguments
         $menu_id$ = $pause_menu$
      :u(02:0000003a)$force_close_rankings$
      :u(02:0000003b)call $SetGameType$ arguments
         $freeskate2p$
      :u(02:0000003c)$SetCurrentGameType$
   :u(02:0000003d)endif
   :u(02:0000003e)$Wait$%i(2,00000002)$gameframe$
   :u(02:0000003f)$unpausegame$
   :u(02:00000041)$retry$
:u(02:00000042)endfunction
:u(02:00000043)function $do_backend_end_run$
   :u(02:00000044)doIf $InSplitScreenGame$
      :u(02:00000045)$UseBothPadsInFrontEnd$
   :u(02:00000046)endif
   :u(02:00000047)$EndRun$
:u(02:00000048)endfunction
:u(02:00000049)function $Paused_menu_backevent$
   :u(02:0000004b)doIf call $CareerLevelIs$ arguments
         $LevelNum_Tutorials$
      :u(02:0000004c)$PauseStream$%i(0,00000000)
   :u(02:0000004d)doElse
      :u(02:0000004e)$UnPauseMusicAndStreams$
   :u(02:0000004f)endif
:u(02:00000050)endfunction
:u(02:00000051)function $do_backend_continue$
   :u(02:00000054)doIf call $CareerLevelIs$ arguments
         $LevelNum_Tutorials$
      :u(02:00000055)$PauseStream$%i(0,00000000)
   :u(02:00000056)doElse
      :u(02:00000057)$UnPauseMusicAndStreams$
   :u(02:00000058)endif
:u(02:0000005a)endfunction
:u(02:0000005d)function $do_backend_continue_delay$
   :u(02:00000060)$Wait$%f(0.200000)$seconds$
:u(02:00000069)endfunction
:u(02:0000006a)function $View_Goal_movies$
   :u(02:0000006d)$printf$%s(38,"viewing movies -----------------------")
   :u(02:0000006e)call $SpawnSkaterScript$ arguments
      $StartRunScript$$params$ = :s{$from_menu$:s}
:u(02:00000073)endfunction
:u(02:00000074)function $View_ListAllGoals$
:u(02:00000076)endfunction
:u(02:00000078)function $ResetLevelGoals$
   :u(02:0000007e)call $UnSetGoal$ arguments
      $goal$ = $GOAL_HIGHSCORE$
   :u(02:0000007f)call $UnSetGoal$ arguments
      $goal$ = $GOAL_PROSCORE$
   :u(02:00000080)call $UnSetGoal$ arguments
      $goal$ = $GOAL_SICKSCORE$
   :u(02:00000081)call $UnSetGoal$ arguments
      $goal$ = $GOAL_SKATE$
   :u(02:00000082)call $UnSetGoal$ arguments
      $goal$ = $GOAL_TRICKSPOT$
   :u(02:00000083)call $UnSetGoal$ arguments
      $goal$ = $GOAL_TAPE$
   :u(02:00000084)call $UnSetGoal$ arguments
      $goal$ = $GOAL_SCRIPTED1$
   :u(02:00000085)call $UnSetGoal$ arguments
      $goal$ = $GOAL_SCRIPTED2$
   :u(02:00000086)call $UnSetGoal$ arguments
      $goal$ = $GOAL_SCRIPTED3$
   :u(02:00000087)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINT1$
   :u(02:00000088)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINT2$
   :u(02:00000089)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINT3$
   :u(02:0000008a)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINT4$
   :u(02:0000008b)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINT5$
   :u(02:0000008c)call $UnSetFlag$ arguments
      $flag$ = $GOAL_STAT_POINTS$
   :u(02:0000008d)call $UnSetFlag$ arguments
      $flag$ = $GOAL_DECK$
   :u(02:0000008e)$LaunchLocalMessage$%s(11,"Goals reset")
   :u(02:00000090)doIf call $CareerLevelIs$ arguments
         $LevelNum_Canada$
      :u(02:00000091)call $UnSetFlag$ arguments
         $flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_SEQUENCE_PLAYED_ALREADY$
      :u(02:00000092)call $UnSetFlag$ arguments
         $flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_IS_UP$
      :u(02:00000093)call $SetFlag$ arguments
         $flag$ = $LEVEL_FLAG_AJC_CAN_LOG_LOADER_IS_DOWN$
   :u(02:00000094)endif
   :u(02:00000095)doIf call $CareerLevelIs$ arguments
         $LevelNum_Ship$
      :u(02:00000096)call $UnSetFlag$ arguments
         $flag$ = $BDJ_SHP_POOL$
      :u(02:00000097)call $UnSetFlag$ arguments
         $flag$ = $BDJ_SHP_FERRY$
      :u(02:00000098)call $UnSetFlag$ arguments
         $flag$ = $BDJ_SHP_NETS$
      :u(02:00000099)$BDJ_SHP_RestartSetup$
   :u(02:0000009a)endif
:u(02:0000009b)endfunction
:u(02:0000009c)function $do_end_comp$
   :u(02:0000009f)$EndCompetition$
:u(02:000000a0)endfunction
:u(02:000000a1)function $test_fragmentation$
   :u(02:000000a3)while
      
      :u(02:000000a4)$Wait$%f(0.050000)$second$
      :u(02:000000a5)$printf$%s(17,"Launching Message")
   :u(02:000000a6)loop_to
:u(02:000000a8)endfunction
:u(02:000000a9)function $RefreshGameMenu_Replay$
   :u(02:000000ac)$PauseMusicAndStreams$
   :u(02:000000ad)call $AddLine$ arguments
      $parent$ = $game_menu$$id$ = $backend_continue$$text$ = %s(8,"Continue")$target$ = %s(19,"do_backend_continue")$kill_menu$
   :u(02:000000ae)call $AddLine$ arguments
      $parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(14,"Restart Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
   :u(02:000000af)doIf call $ReplayModeEquals$ arguments
         $REPLAY_MODE_PLAY_AFTER_RUN$
      :u(02:000000b0)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $backend_retry$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
      :u(02:000000b1)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $save_replay_from_pause$$text$ = %s(11,"Save Replay")$link$ = %s(17,"_EndRunSaveReplay")
      :u(02:000000b2)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $exit_replay_from_pause$$text$ = %s(4,"Exit")$link$ = %s(23,"ExitReplayAfterEndOfRun")
   :u(02:000000b3)doElse
      :u(02:000000b4)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $exit_replay_from_pause$$text$ = %s(4,"Exit")$link$ = %s(15,"ExitSavedReplay")
   :u(02:000000b5)endif
:u(02:000000b6)endfunction
:u(02:000000b7)function $RefreshGameMenu$
   :u(02:000000ba)$printf$%s(10,"refreshing")
   :u(02:000000bb)$helper_select_choose_back_centered$
   :u(02:000000bc)doIf $InNetGame$
   :u(02:000000bd)doElse
      :u(02:000000be)$PauseMusicAndStreams$
   :u(02:000000bf)endif
   :u(02:000000c0)call $AddLine$ arguments
      $parent$ = $game_menu$$id$ = $backend_continue$$text$ = %s(8,"Continue")$target$ = %s(19,"do_backend_continue")$kill_menu$
   :u(02:000000c1)doIf $IsCareerMode$
      :u(02:000000c2)doIf call $GetFlag$ arguments
            $flag$ = $GOAL_MID_GOAL$
         :u(02:000000c3)call $AddLine$ arguments
            $parent$ = $game_menu$$id$ = $end_current_goal$$text$ = %s(20,"End Current Goal Try")$target$ = %s(18,"ResetAllOfTheGoals")$kill_menu$
      :u(02:000000c4)endif
      :u(02:000000c5)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $retry_current_goal$$text$ = %s(15,"Retry Last Goal")$target$ = %s(16,"RetryCurrentGoal")$kill_menu$
      :u(02:000000c6)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $backend_end_run$$text$ = %s(15,"goto Skate shop")$target$ = %s(18,"do_backend_end_run")$kill_menu$
   :u(02:000000c7)doElse
      :u(02:000000c8)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $backend_retry$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
   :u(02:000000c9)endif
   :u(02:000000ca)doIf $InSplitScreenGame$
      :u(02:000000cc)call $DestroyElement$ arguments
         $id$ = $goto_trickset_menu$
   :u(02:000000cd)doElse
   :u(02:000000ce)endif
   :u(02:000000d0)doIf $IsCareerMode$
      :u(02:000000d1)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $ListAllGoals$$text$ = %s(18,"View Current Goals")$target$ = %s(17,"View_ListAllGoals")$kill_menu$
      :u(02:000000d2)doIf $CD$
         :u(02:000000d3)call $DestroyElement$ arguments
            $id$ = $backend_resetgoals$
      :u(02:000000d4)doElse
         :u(02:000000d5)call $AddLine$ arguments
            $parent$ = $game_menu$$id$ = $backend_resetgoals$$text$ = %s(17,"Reset Level Goals")$target$ = %s(15,"ResetLevelGoals")$kill_menu$
      :u(02:000000d6)endif
   :u(02:000000d7)doElse
      :u(02:000000d8)call $DestroyElement$ arguments
         $id$ = $backend_resetgoals$
      :u(02:000000d9)call $DestroyElement$ arguments
         $id$ = $ListAllGoals$
   :u(02:000000da)endif
                        :u(02:000000db)call $AddLine$ arguments
      $parent$ = $game_menu$$id$ = $indica_menu_ID$$text$ = %s(11,"Indica Menu")$link$ = $create_indica_menu$
   :u(02:000000db)call $AddLine$ arguments
      $parent$ = $game_menu$$id$ = $backend_sound_options$$text$ = %s(13,"Sound Options")$link$ = $sfx_menu_container$
   :u(02:000000dd)call $DestroyElement$ arguments
      $id$ = $backend_cheat_menu$
   :u(02:000000df)doIf $InNetGame$
   :u(02:000000e0)doElse
      :u(02:000000e1)doIf call $GetGlobalFlag$ arguments
            $flag$ = $CHEAT_UNLOCKED_1$
         :u(02:000000e2)call $AddLine$ arguments
            $parent$ = $game_menu$$id$ = $backend_cheat_menu$$text$ = %s(6,"Cheats")$link$ = $cheat_menu$
      :u(02:000000e3)endif
   :u(02:000000e4)endif
   :u(02:000000e5)doIf $CD$
      :u(02:000000e7)call $DestroyElement$ arguments
         $id$ = $goto_restart_menu$
      :u(02:000000e8)call $DestroyElement$ arguments
         $id$ = $game_menu_debug$
   :u(02:000000e9)doElse
      :u(02:000000ea)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $goto_restart_menu$$text$ = %s(15,"Skip to Restart")$link$ = $restart_menu$
      :u(02:000000eb)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $game_menu_debug$$text$ = %s(10,"debug menu")$link$ = $debug_main_menu$
   :u(02:000000ec)endif
   :u(02:000000ed)doIf $IsCompetition$
      :u(02:000000ee)call $AddLine$ arguments
         $parent$ = $game_menu$$id$ = $end_comp$$text$ = %s(15,"End Competition")$target$ = %s(11,"do_end_comp")$kill_menu$
   :u(02:000000ef)doElse
      :u(02:000000f0)call $DestroyElement$ arguments
         $id$ = $end_comp$
   :u(02:000000f1)endif
   :u(02:000000f2)call $SelectElement$ arguments
      $id$ = $backend_continue$
   :u(02:000000f3)doIf call $CareerLevelIs$ arguments
         $LevelNum_Tutorials$
      :u(02:000000f5)doIf call $GetFlag$ arguments
            $flag$ = $TUTORIAL_RUNNING$
         :u(02:000000f6)call $AddLine$ arguments
            $parent$ = $game_menu$$id$ = $end_tutorial_item$$text$ = %s(14,"Tutorials Menu")$target$ = %s(18,"EndCurrentTutorial")$kill_menu$
      :u(02:000000f7)endif
      :u(02:000000f8)call $DestroyElement$ arguments
         $id$ = $goto_trickset_menu$
      :u(02:000000fa)call $DestroyElement$ arguments
         $id$ = $backend_cheat_menu$
      :u(02:000000fb)call $DestroyElement$ arguments
         $id$ = $backend_retry$
      :u(02:000000fc)call $DestroyElement$ arguments
         $id$ = $goto_restart_menu$
      :u(02:000000fd)call $DestroyElement$ arguments
         $id$ = $game_menu_debug$
      :u(02:000000fe)call $DestroyElement$ arguments
         $id$ = $backend_end_run$
   :u(02:000000ff)doElse
   :u(02:00000100)endif
:u(02:00000101)endfunction
:u(02:00000102)function $EndofRun_helper$
   :u(02:00000104)$helper_hide$
   :u(02:00000105)call $FireMenuEvent$ arguments
      $Type$ = $SHOW$$id$ = $helper_menu_1$$target$ = $helper_menu_1$
   :u(02:00000106)call $FireMenuEvent$ arguments
      $Type$ = $SHOW$$id$ = $helper_menu_2$$target$ = $helper_menu_2$
   :u(02:00000107)call $helper_set_positions$ arguments
      $x1$ = %i(190,000000be)$x2$ = %i(330,0000014a)
   :u(02:00000108)call $SetMenuElementText$ arguments
      $id$ = $helper_menu_1$%s(9,"¡¥ Select")
   :u(02:00000109)call $SetMenuElementText$ arguments
      $id$ = $helper_menu_2$%s(8,"¬ Accept")
:u(02:0000010a)endfunction
:u(02:0000010b)function $Refresh_EndofRunMenu$
   :u(02:0000010e)$EndofRun_helper$
   :u(02:0000010f)doIf $InNetGame$
   :u(02:00000111)doElse
      :u(02:00000112)$PauseMusicAndStreams$
   :u(02:00000113)endif
   :u(02:00000114)doIf $IsCareerMode$
      :u(02:00000115)doIf call $GetGlobalFlag$ arguments
            $flag$ = $JUST_UNLOCKED_LEVEL$
         :u(02:00000118)call $SelectElement$ arguments
            $id$ = $backend_change_level$
      :u(02:00000119)doElse
         :u(02:0000011a)call $SelectElement$ arguments
            $id$ = $backend_retry2$
      :u(02:0000011b)endif
   :u(02:0000011c)doElse
      :u(02:0000011d)call $SelectElement$ arguments
         $id$ = $backend_retry2$
   :u(02:0000011e)endif
   :u(02:0000011f)doIf $IsCompetition$
      :u(02:00000120)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_retry2$$text$ = %s(12,"Restart Comp")$target$ = %s(16,"do_backend_retry")$kill_menu$
   :u(02:00000121)doElse
      :u(02:00000122)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_retry2$$text$ = %s(5,"Retry")$target$ = %s(16,"do_backend_retry")$kill_menu$
   :u(02:00000123)endif
   :u(02:00000124)doIf $InSplitScreenGame$
      :u(02:00000126)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $gameoptions_item$$text$ = %s(12,"Game options")$link$ = $splitscreen_setup_menu$
   :u(02:00000127)doElse
      :u(02:00000128)call $DestroyElement$ arguments
         $id$ = $gameoptions_item$
   :u(02:00000129)endif
   :u(02:0000012a)doIf $IsCareerMode$
      :u(02:0000012d)doIf $IsCompetition$
         :u(02:0000012e)call $DestroyElement$ arguments
            $id$ = $backend_watchreplay$
      :u(02:0000012f)doElse
         :u(02:00000130)call $AddLine$ arguments
            $parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(12,"Watch Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
      :u(02:00000131)endif
   :u(02:00000132)doElse
      :u(02:00000133)doIf call $GameModeEquals$ arguments
            $is_singlesession$
         :u(02:00000134)doIf $IsCustomPark$
            :u(02:00000135)call $DestroyElement$ arguments
               $id$ = $backend_watchreplay$
         :u(02:00000136)doElse
            :u(02:00000137)call $AddLine$ arguments
               $parent$ = $end_run_menu$$id$ = $backend_watchreplay$$text$ = %s(12,"Watch Replay")$target$ = %s(19,"WatchEndOfRunReplay")$kill_menu$
         :u(02:00000138)endif
      :u(02:00000139)doElse
         :u(02:0000013a)call $DestroyElement$ arguments
            $id$ = $backend_watchreplay$
      :u(02:0000013b)endif
   :u(02:0000013c)endif
   :u(02:0000013d)doIf call $IsTrue$ arguments
         $ShouldDisableReplays$
      :u(02:00000140)call $DestroyElement$ arguments
         $id$ = $backend_watchreplay$
   :u(02:00000141)endif
   :u(02:00000142)doIf $IsCareerMode$
      :u(02:00000145)doIf $IsCompetition$
         :u(02:00000146)call $DestroyElement$ arguments
            $id$ = $view_goals_movies_element$
      :u(02:00000147)doElse
         :u(02:00000148)call $AddLine$ arguments
            $parent$ = $end_run_menu$$id$ = $view_goals_movies_element$$text$ = %s(16,"View Goal Movies")$target$ = %s(16,"View_Goal_movies")$kill_menu$
      :u(02:00000149)endif
   :u(02:0000014a)doElse
      :u(02:0000014b)call $DestroyElement$ arguments
         $id$ = $view_goals_movies_element$
   :u(02:0000014c)endif
   :u(02:0000014d)doIf $InSplitScreenGame$
      :u(02:0000014e)call $DestroyElement$ arguments
         $id$ = $goto_trickset_menu$
   :u(02:0000014f)doElse
   :u(02:00000150)endif
   :u(02:00000151)doIf $IsCareerMode$
      :u(02:00000152)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_change_level$$text$ = %s(12,"Change Level")$link$ = $career_change_level_menu$
   :u(02:00000153)doElse
      :u(02:00000154)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_change_level$$text$ = %s(12,"Change Level")$link$ = $change_level_menu$
   :u(02:00000155)endif
   :u(02:00000156)doIf $IsCustomPark$
      :u(02:00000157)call $DestroyElement$ arguments
         $id$ = $backend_change_level$
   :u(02:00000158)endif
   :u(02:00000159)doIf $InSplitScreenGame$
      :u(02:0000015a)call $DestroyElement$ arguments
         $id$ = $goto_trickset_menu$
      :u(02:0000015b)call $DestroyElement$ arguments
         $id$ = $save_game$
   :u(02:0000015c)doElse
      :u(02:0000015d)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $goto_trickset_menu$$text$ = %s(11,"Edit Tricks")$link$ = $trick_menu_container$
      :u(02:0000015e)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $save_game$$text$ = %s(9,"Save game")$target$ = %s(10,"InGameSave")
   :u(02:0000015f)endif
   :u(02:00000160)call $DestroyElement$ arguments
      $id$ = $endrun_cheat_menu$
   :u(02:00000162)doIf $InNetGame$
   :u(02:00000163)doElse
      :u(02:00000164)doIf call $GetGlobalFlag$ arguments
            $flag$ = $CHEAT_UNLOCKED_1$
         :u(02:00000165)call $AddLine$ arguments
            $parent$ = $end_run_menu$$id$ = $endrun_cheat_menu$$text$ = %s(6,"Cheats")$link$ = $cheat_menu$
      :u(02:00000166)endif
   :u(02:00000167)endif
   :u(02:00000168)call $AddLine$ arguments
      $parent$ = $end_run_menu$$id$ = $main_menu$$text$ = %s(4,"Quit")$link$ = $quitgame_yesno_menu$
   :u(02:00000170)doIf $CD$
      :u(02:00000171)call $DestroyElement$ arguments
         $id$ = $backend_debug_menu$
      :u(02:00000172)call $DestroyElement$ arguments
         $id$ = $backend_change_test_level$
   :u(02:00000173)doElse
      :u(02:00000174)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_debug_menu$$text$ = %s(10,"Debug Menu")$link$ = $debug_main_menu$
      :u(02:00000175)call $AddLine$ arguments
         $parent$ = $end_run_menu$$id$ = $backend_change_test_level$$text$ = %s(17,"Change Test Level")$link$ = $test_level_menu$
   :u(02:00000176)endif
:u(02:00000177)endfunction
:u(02:00000179)function $goto_skateshop$
   :u(02:0000017b)call $Change$ arguments
      $AutoLinkToCareerScreen$ = %i(1,00000001)
   :u(02:0000017e)$chosen_leave_server$
:u(02:0000017f)endfunction
:u(02:00000180)function $InGameEndMemCardSaveLoad$
   :u(02:00000182)call $SwitchToMenu$ arguments
      $menu$ = $end_run_menu$
:u(02:00000183)endfunction
:u(02:00000189)function $_InGameEndMemCardSaveLoad$
   :u(02:0000018b)call $SpawnScript$ arguments
      $InGameEndMemCardSaveLoad$$params$ =  isNull
:u(02:0000018c)endfunction
:u(02:0000018d)function $InGameSave$
   :u(02:0000018f)$helper_hide$
   :u(02:00000190)call $SpawnScript$ arguments
      $SaveOptionsAndPros$$params$ = :s{$EndScr$ = $InGameEndMemCardSaveLoad$:s}
:u(02:00000191)endfunction
:u(02:00000192)function $Continue_to_endofrun$
   :u(02:00000194)call $SwitchToMenu$ arguments
      $menu$ = $end_run_menu$
:u(02:00000195)endfunction
:u(02:00000196)function $front_end_set_inactive$
   :u(02:00000198)$FrontEndSetInactive$
   :u(02:00000199)doIf call $CareerLevelIs$ arguments
         $LevelNum_Tutorials$
      :u(02:0000019b)$PauseStream$%i(0,00000000)
   :u(02:0000019c)doElse
      :u(02:0000019d)$UnPauseMusicAndStreams$
   :u(02:0000019e)endif
:u(02:0000019f)endfunction
:u(02:000001a0)function $Select_No$
   :u(02:000001a2)call $SelectElement$ arguments
      $id$ = $quit_no$
   :u(02:000001a3)$helper_select_choose_back_centered$
:u(02:000001a4)endfunction
:u(02:000001a5)function $Server_Select_No$
   :u(02:000001a7)call $SelectElement$ arguments
      $id$ = $server_quit_no$
   :u(02:000001a8)$helper_select_choose_back_centered$
:u(02:000001a9)endfunction
:u(02:000001aa)function $Client_Select_No$
   :u(02:000001ac)call $SelectElement$ arguments
      $id$ = $client_quit_no$
   :u(02:000001ad)$helper_select_choose_back_centered$
:u(02:000001ae)endfunction
:u(02:000001af)function $populate_goals_menu$
   :u(02:000001b1)call $DestroyElement$ arguments
      $id$ = $level2$
   :u(02:000001b4)call $DestroyElement$ arguments
      $id$ = $level3$
   :u(02:000001b5)call $DestroyElement$ arguments
      $id$ = $level4$
   :u(02:000001b6)call $DestroyElement$ arguments
      $id$ = $level5$
   :u(02:000001b7)call $DestroyElement$ arguments
      $id$ = $level6$
   :u(02:000001b8)call $DestroyElement$ arguments
      $id$ = $level7$
   :u(02:000001b9)call $DestroyElement$ arguments
      $id$ = $level8$
   :u(02:000001ba)call $DestroyElement$ arguments
      $id$ = $level9$
   :u(02:000001bb)call $GetGoalsCompleted$ arguments
      $LevelNum_Foundry$
   :u(02:000001bd)call $AddLine$ arguments
      $parent$ = $career_level_goals$$id$ = $level1$$text$ = %GLOBAL%$GoalsCompleted$
   :u(02:000001be)call $GetGoalsCompleted$ arguments
      $LevelNum_Canada$
   :u(02:000001c0)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_CANADA$
      :u(02:000001c1)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level2$$text$ = %GLOBAL%$GoalsCompleted$
   :u(02:000001c2)doElse
      :u(02:000001c3)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level2$$text$ = %GLOBAL%$GoalsCompleted$$static$
   :u(02:000001c4)endif
   :u(02:000001c5)call $GetGoalsCompleted$ arguments
      $LevelNum_Rio$
   :u(02:000001c7)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_RIO$
      :u(02:000001c8)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level3$$text$ = %GLOBAL%$BestMedal$
   :u(02:000001c9)doElse
      :u(02:000001ca)$printf$%s(49,"--------------------- Printing best medal for Rio")
      :u(02:000001cb)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level3$$text$ = %GLOBAL%$BestMedal$$static$
   :u(02:000001cc)endif
   :u(02:000001cd)call $GetGoalsCompleted$ arguments
      $LevelNum_Suburbia$
   :u(02:000001cf)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_SUBURBIA$
      :u(02:000001d0)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level4$$text$ = %GLOBAL%$GoalsCompleted$
   :u(02:000001d1)doElse
      :u(02:000001d2)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level4$$text$ = %GLOBAL%$GoalsCompleted$$static$
   :u(02:000001d3)endif
   :u(02:000001d4)call $GetGoalsCompleted$ arguments
      $LevelNum_Airport$
   :u(02:000001d6)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_AIRPORT$
      :u(02:000001d7)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level5$$text$ = %GLOBAL%$GoalsCompleted$
   :u(02:000001d8)doElse
      :u(02:000001d9)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level5$$text$ = %GLOBAL%$GoalsCompleted$$static$
   :u(02:000001da)endif
   :u(02:000001db)call $GetGoalsCompleted$ arguments
      $LevelNum_SkaterIsland$
   :u(02:000001dd)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_SKATERISLAND$
      :u(02:000001de)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level6$$text$ = %GLOBAL%$BestMedal$
   :u(02:000001df)doElse
      :u(02:000001e0)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level6$$text$ = %GLOBAL%$BestMedal$$static$
   :u(02:000001e1)endif
   :u(02:000001e2)call $GetGoalsCompleted$ arguments
      $LevelNum_LA$
   :u(02:000001e4)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_LOSANGELES$
      :u(02:000001e5)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level7$$text$ = %GLOBAL%$GoalsCompleted$
   :u(02:000001e6)doElse
      :u(02:000001e7)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level7$$text$ = %GLOBAL%$GoalsCompleted$$static$
   :u(02:000001e8)endif
   :u(02:000001e9)call $GetGoalsCompleted$ arguments
      $LevelNum_Tokyo$
   :u(02:000001eb)doIf call $GetGlobalFlag$ arguments
         $flag$ = $LEVEL_UNLOCKED_TOKYO$
      :u(02:000001ec)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level8$$text$ = %GLOBAL%$BestMedal$
   :u(02:000001ed)doElse
      :u(02:000001ee)call $AddLine$ arguments
         $parent$ = $career_level_goals$$id$ = $level8$$text$ = %GLOBAL%$BestMedal$$static$
   :u(02:000001ef)endif
   :u(02:000001f0)doIf call $GetGlobalFlag$ arguments
         $flag$ = $SPECIAL_HAS_SEEN_SHIP$
      :u(02:000001f2)call $GetGoalsCompleted$ arguments
         $LevelNum_Ship$
      :u(02:000001f3)doIf call $GetGlobalFlag$ arguments
            $flag$ = $LEVEL_UNLOCKED_SHIP$
         :u(02:000001f4)call $AddLine$ arguments
            $parent$ = $career_level_goals$$id$ = $level9$$text$ = %GLOBAL%$GoalsCompleted$
      :u(02:000001f5)doElse
         :u(02:000001f6)call $AddLine$ arguments
            $parent$ = $career_level_goals$$id$ = $level9$$text$ = %GLOBAL%$GoalsCompleted$$static$
      :u(02:000001f7)endif
   :u(02:000001f8)doElse
      :u(02:000001f9)call $DestroyElement$ arguments
         $id$ = $level9$
   :u(02:000001fa)endif
:u(02:000001fb)endfunction
:u(02:000001fc)function $populate_level_menu$
   :u(02:00000201)$helper_hide$
   :u(02:00000202)call $helper_select_choose_back$ arguments
      $x1$ = %i(167,000000a7)$x2$ = %i(282,0000011a)$x3$ = %i(392,00000188)
   :u(02:00000203)doIf $IsCareerMode$
      :u(02:00000206)$populate_goals_menu$
      :u(02:00000207)$GetNextLevelRequirements$
      :u(02:00000208)doIf call $GetGlobalFlag$ arguments
            $flag$ = $SPECIAL_HAS_SEEN_SHIP$
         :u(02:00000209)call $DestroyElement$ arguments
            $id$ = $next_level_at$
         :u(02:0000020a)doIf call $GetGlobalFlag$ arguments
               $flag$ = $LEVEL_UNLOCKED_SHIP$
            :u(02:0000020b)call $AddLine$ arguments
               $parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %s(19,"All levels unlocked")$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(220,000000dc)
         :u(02:0000020c)doElse
            :u(02:0000020d)call $AddLine$ arguments
               $parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %GLOBAL%$NextLevelRequirements$$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(220,000000dc)
         :u(02:0000020e)endif
      :u(02:0000020f)doElse
         :u(02:00000210)call $AddLine$ arguments
            $parent$ = $career_change_level_menu$$id$ = $next_level_at$$text$ = %GLOBAL%$NextLevelRequirements$$static$$drawer$ = $main_smaller$$lock_layout$$y$ = %i(201,000000c9)
      :u(02:00000211)endif
   :u(02:00000212)doElse
      :u(02:00000213)call $DestroyElement$ arguments
         $id$ = $next_level_at$
   :u(02:00000214)endif
   :u(02:00000215)call $VerifyParam$ arguments
      $param$ = $parent_menu$$func$ = $populate_level_menu$ isNull
   :u(02:00000216)call $VerifyParam$ arguments
      $param$ = $choose_script$$func$ = $populate_level_menu$ isNull
   :u(02:00000217)call $ForEachIn$ arguments
      $master_level_list$$do$ = $add_level_menu_item$$params$ = :s{$mask$ = $regular_level$$target_script$ = %GLOBAL%$choose_script$$parent_menu$ = %GLOBAL%$parent_menu$:s}
:u(02:00000218)endfunction
:u(02:00000219)function $toggle_player_names$
   :u(02:0000021b)$TogglePlayerNames$
:u(02:0000021c)endfunction
:u(02:0000021d)function $toggle_scores$
   :u(02:0000021f)$ToggleScores$
:u(02:00000220)endfunction
:u(02:00000221)function $enter_observer_mode$
   :u(02:00000223)$EnterObserverMode$
:u(02:00000224)endfunction
:u(02:00000225)function $enter_chat_mode$
:u(02:00000227)endfunction
:u(02:00000228)function $back_to_main$
   :u(02:0000022a)$printf$%s(20,"running back_to_main")
   :u(02:0000022b)call $LaunchMenuScreen$ arguments
      $screen$ = $main_menu$
:u(02:0000022c)endfunction
:u(02:0000022d)function $change_airtricks1$
   :u(02:0000022f)call $Change$ arguments
      $Air_CircleL$ = $Trick_Stiffy$
:u(02:00000230)endfunction
:u(02:00000232)function $change_airtricks2$
   :u(02:00000234)call $Change$ arguments
      $Air_CircleR$ = $Trick_Judo$
:u(02:00000235)endfunction
:u(02:00000237)function $change_airtricks3$
   :u(02:00000239)call $Change$ arguments
      $Airtricks$ = $Airtricks3$
   :u(02:0000023a)call $Change$ arguments
      $JumpTricks$ = $Jumptricks3$
:u(02:0000023b)endfunction
:u(02:0000023c)function $entered_chat_message$
   :u(02:0000023e)call $GetTextElementString$ arguments
      $id$ = $keyboard_current_string$
   :u(02:0000023f)call $SendChatMessage$ arguments
      $string$ = %GLOBAL%$string$
   :u(02:00000240)$destroy_onscreen_keyboard$
:u(02:00000241)endfunction
:u(02:00000242)function $menu_entered_chat_message$
   :u(02:00000244)$entered_chat_message$
   :u(02:00000245)$create_pause_menu$
:u(02:00000246)endfunction
:u(02:00000247)function $cancel_chat_menu$
   :u(02:00000249)$destroy_onscreen_keyboard$
   :u(02:0000024a)$create_pause_menu$
:u(02:0000024b)endfunction
:u(02:0000024c)function $launch_chat_keyboard$
   :u(02:0000024e)call $DestroyScreenElement$ arguments
      $id$ = $current_menu_anchor$
   :u(02:0000024f)$remove_pause_menu_textures_from_vram$
   :u(02:00000250)call $create_onscreen_keyboard$ arguments
      $allow_cancel$$keyboard_cancel_script$ = $cancel_chat_menu$$keyboard_done_script$ = $menu_entered_chat_message$$keyboard_title$ = %s(13,"ENTER MESSAGE")$min_length$ = %i(0,00000000)$max_length$ = %i(50,00000032)
:u(02:00000251)endfunction
:u(02:00000252)function $enter_kb_chat$
   :u(02:00000254)call $create_onscreen_keyboard$ arguments
      $allow_cancel$$no_buttons$$keyboard_done_script$ = $entered_chat_message$$keyboard_title$ = %s(13,"ENTER MESSAGE")$min_length$ = %i(1,00000001)$max_length$ = %i(50,00000032)
:u(02:00000255)endfunction
:u(02:00000256)function $send_chat_message$
   :u(02:00000258)$printf$%s(23,"Sending chat message...")
   :u(02:00000259)$SendChatMessage$ isNull
:u(02:0000025a)endfunction
:u(02:0000025b)function $PreRunQueuedScripts$
   :u(02:0000025d)$SetSlomo$%f(100.000000)
:u(02:0000025e)endfunction
:u(02:0000025f)function $PostRunQueuedScripts$
   :u(02:00000261)$SetSlomo$%i(1,00000001)
:u(02:00000262)endfunction
:u(02:00000263):end


#/ END


Search for sound options, just above that is where I made my changes.

Also, I got this script form THPS4. However, this is the tutorial I'm following.
---> http://thmods.com/forum/viewtopic.php?f=18&t=6 <--- As you can see this tutorial is for THPS3, so I don't know if maybe that has something to do with it?
BLAZING_INDICA
Posts: 22
Joined: Thu Aug 20, 2015 1:45 pm
Location: North America
Contact:

Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Mon Aug 24, 2015 1:08 am

Hello, I tried to look at the bottom of the dump file, but it's just a bunch of gibberish. I can't understand what it is saying.
WhoElseButMe
Posts: 419
Joined: Tue Aug 04, 2009 12:50 am
Location: FL - USA
Contact:

Re: Ahhhhhh! So annoying!

Postby WhoElseButMe » Mon Aug 24, 2015 5:32 am

Please wrap code blocks with the code tag.
Hello, I tried to look at the bottom of the dump file, but it's just a bunch of gibberish. I can't understand what it is saying.

You need to view it in a hex editor and know a little bit about the bytecode but it isn't as hard as I made it sound.
Could you upload the dump file, please

What version of roq compiler are you using? You should be using 2.1
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
BLAZING_INDICA
Posts: 22
Joined: Thu Aug 20, 2015 1:45 pm
Location: North America
Contact:

Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Mon Aug 24, 2015 6:04 am

Okay, so I couldn't attach the dump file, because the extension dump is not allowed.
However, I will paste the code for it here.

  <ÓÉ |é#s HB êÙ$ HB àùT  •Aà " images/panelsprites/wheel_001.png  " images/panelsprites/wheel_002.png 
" images/panelsprites/wheel_003.png  " images/panelsprites/wheel_004.png  " images/panelsprites/wheel_005.png 
" images/panelsprites/wheel_006.png    
½!& |é#s CêÙ$ ´Bíôœã  Cù”n ¨C óƒqÌ e³v»  ’äܦ  #ww› 
™]Ë  º1T  $ #5.ª 
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 Goals reset  %€1ÿËË.$¿‘ ”ùøe .·G
’ ”ùøe .g’‰â“ WÈe .Xš” (• %€1ÿËWÙQá– ”ùøe .ƒRn— ”ùøe .W«í˜ ”ùøe .à=÷™ ¾nªš (› $œ #äF˜yŸ ¸{ö'  $¡ #ÅQ#£ ¤ |‚ÍÌL=–îàI¥ Æè- Launching Message ¦ !¨ $© # ïŽõ¬ ww›­ ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue А¹ do_backend_continue FÝ® ûÕ@°ŸqÂÅGǯ˜Æ@D`R
8XtÄ Restart Replay А¹ WatchEndOfRunReplay Fݯ %ýëRÑÿü¸I° ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry А¹ do_backend_retry Fݱ ûÕ@°ŸqÂ@©ïi¯˜Æ@ƒ.Ú8XtÄ Save Replay fSÉ _EndRunSaveReplay ² ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitReplayAfterEndOfRun ³ &´ ûÕ@°ŸqÂ@©ïi¯˜Æ@Ƽ¨8XtÄ Exit fSÉ ExitSavedReplay µ (¶ $· #¤¿}º Æè- refreshing » Èà+d¼ %éoÚ¡½ &¾ ww›¿ (À ûÕ@°ŸqÂ@©ïi¯˜Æ@w4“þ8XtÄ Continue А¹ do_backend_continue FÝÁ %11‡} %Š¾Yˆe .›(ُà ûÕ@°ŸqÂ@©ïi¯˜Æ@ü 8XtÄ End Current Goal Try А¹ ResetAllOfTheGoals FÝÄ (Å ûÕ@°ŸqÂ@©ïi¯˜Æ@>
çT8XtÄ Retry Last Goal А¹ RetryCurrentGoal FÝÆ ûÕ@°ŸqÂ@©ïi¯˜Æ@™ á8XtÄ goto Skate shop А¹ do_backend_end_run FÝÇ &È ûÕ@°ŸqÂ@©ïi¯˜Æ@ùû”t8XtÄ Retry А¹ do_backend_retry FÝÉ (Ê %`~¸œÌ “«¯˜Æ@k–»·Í &Î (Ð %11‡}Ñ ûÕ@°ŸqÂ@©ïi¯˜Æ@A¼½8XtÄ View Current Goals А¹ View_ListAllGoals FÝÒ %%p)ºÓ “«¯˜Æ@á^.°Ô &Õ ûÕ@°ŸqÂ@©ïi¯˜Æ@á^.°8XtÄ Reset Level Goals А¹ ResetLevelGoals fSɝFÝÖ (× &Ø “«¯˜Æ@á^.°Ù “«¯˜Æ@A¼½Ú (Û ûÕ@°ŸqÂ@©ïi¯˜Æ@

Also, I am not quite sure what version I'm using. I just downloaded the qb explorer form this site, if that helps?
WhoElseButMe
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Re: Ahhhhhh! So annoying!

Postby WhoElseButMe » Mon Aug 24, 2015 10:59 pm

NO I need the file, use an upload site to upload it too. Plain text does nothing for me it is the hex code I need.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
Morten1337
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Re: Ahhhhhh! So annoying!

Postby Morten1337 » Tue Aug 25, 2015 1:19 am

lmao
BLAZING_INDICA
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Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Tue Aug 25, 2015 1:27 am

BLAZING_INDICA
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Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Tue Aug 25, 2015 1:31 am

@Morten1337, What is so funny? :D
WhoElseButMe
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Re: Ahhhhhh! So annoying!

Postby WhoElseButMe » Tue Aug 25, 2015 4:15 am

It breaks @ :u(02:000000db) the first db and this $id$ = (right here in this checksum is the error)
also the script you're trying to compile isn't the same one you posted a few messages back because of this
$target$ = %s(15,"ResetLevelGoals")$kill_menu$ (is in the post you made)
and this is in the dump you uploaded
$target$ = %s(15,"ResetLevelGoals")$link$ = $9D1B46DD$ (that last link must be some made up name because it can't be found)

How do you expect people to help you when you're providing misinformation.
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.
BLAZING_INDICA
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Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Tue Aug 25, 2015 4:55 am

I apologize, that is something I added after the fact, and forgot.
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Re: Ahhhhhh! So annoying!

Postby BLAZING_INDICA » Tue Aug 25, 2015 5:08 am

u(02:000000db) the first db and this $id$ =, where is this located, and what does it mean? Sorry if this is annoying. :/
WhoElseButMe
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Re: Ahhhhhh! So annoying!

Postby WhoElseButMe » Tue Aug 25, 2015 5:37 am

BLAZING_INDICA wrote:u(02:000000db) the first db and this $id$ =, where is this located, and what does it mean? Sorry if this is annoying. :/

That is in your script
u(?) is a new line the value in it is a line number
so search your script for u(02:000000db) and on that line look for $id$ =
what follows is the error
Image
WhoElseButMe on Nov 26, 2009 wrote:It's that lack of respect amongst their peers and ignorance towards modding etiquette that keeps us who know this stuff well from spreading it like wild fire. We do still enjoy playing the game and if you need to cheat to play a game PLAY SOMETHING ELSE YOU DON'T SUCK AT.

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